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Mario Bros for Two

In this project and in the electronic for the artists course I wanted to discover ways to transform something familiar to unfamiliar. In this project, my interpretation of unfamiliar is completed by changing the scale of the iconic NES controller. Scaling up the controller gave a new co-operative depth to the Super Mario Bros gameplay. Instead of exhibition the controller ended up into the livestream.

Konsta Polkutie
Game Design and Production
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